Hey folks! Just wanted to draw your attention to a new space I've created on this site - called "MUSIC & DESIGN" - which is a place for me to share some of the things I've worked on. Squarespace, my elegant and gracious web creation and hosting platform, has a template for a "music album," so I'm trying it out as a format for sampling my work. Unfortunately, I haven't yet figured out how to display all the metadata that I've so lovingly typed into each track, but I'll keep you updated if/when I do. In the meantime, check it out!
design
Catch up
Oof. So... October happened.
Quick recap:
- The play for which I did sound design and original music has opened at the VS. Theater in Los Angeles. It's called Completeness, by Itamar Moses, and it's a Los Angeles premiere! Go check it out, it runs until Dec 7th.
- I'm just over halfway through my first quarter of teaching an Audio Production class at Cal State University, Los Angeles. It's going pretty good so far, at least based on the test and homework scores I'm seeing.
- I'm getting back into some more freelance editing for ASAP (Amalgamated Sound And Picture), cutting FX and dialog for animated shows, in particular an educational web series called "ABC Mouse."
- This month, I'll begin working on a documentary feature called The Nightmare, directed by Rodney Ascher (directed Room 237). I'll be co-supervising the sound post production with Jonathan Snipes, who you may remember helped me complete the post on Excess Flesh, my last indie feature.
- Also, looking for projects that are getting started in late December/early January. Let's talk!
More to come soon. Stay tuned...
Walter Murch on Dense Clarity - Clear Density →
In conversation with Andy Kirshner, friend and U of M Professor, and his wife, the topic of mixing came up, and how modern films have hundreds, sometimes literally 1000+ tracks available, and how these colossal projects get mixed, and this article from Walter Murch at transom.org came up, which I had never read. I'm so glad I have, now. I'm going to quote a rather large section from the article, which I hope will lead you to click through and read more. It's certainly worth it:
Oh, and by the way, in this one instance, READ THE COMMENTS. Murch himself engages the readers and goes into more detail about many points. Who knew a comments section could be not only readable, but informative and enjoyable!
*article thumbnail photo of Walter Murch mixing Apocalypse Now from rogerebert.com
The Details That Matter | Designing Sound →
Randy Thom (you know of him, I guarantee it) wrote a guest post for the website Designing Sound (click the title link above), in which he discusses the art of sound design, and how practitioners of this art have to make choices when it comes to how much, or how little, detail to provide with sound.
I find this an interesting topic of discussion given my main source of work the last 6 months or so: animation. In animation, the sound editor has to provide all the sonic details, as there is no production audio that was recorded along with the images. Therefore, it's a continuing set of choices regarding what sounds need to be there to make the story clear and focused, what should be there to make the "world" a lively and active place, and what sounds might be there to highlight and enhance the mood, action, or other emotional elements. Working in animation has definitely improved my decision-making skills in this area, and I will be the first to admit that I'm still developing, learning, and honing my skills as a sound editor and designer with the help of my employers and fellow editors.