general

Benefits of a Freelance Life

For the past 6 months, I've been a freelance sound editor and sound engineer/mixer. Previous to that, I've usually found myself working for one company or another as a full-time employee.  One of the great things about my work has been the ability to work from my home studio most of the time (for some reason, they won't let me mix a live show from home… go figure). There are a few reasons why this is so great, and though I don't have any specific empirical data to prove it, I feel like it's a much healthier way to work. 

First: I don't have a commute. Well, unless you count the walk out my backdoor, coffee cup in hand, into the garage and into my studio. Main benefit: time savings (anywhere from 20 to 60 minutes one-way). Secondary benefit: stress reduction. I'm not going to tell you anything you don't already know, but people behind the wheels of cars are jerks. Yes, I'm guilty, too. I used to drive several different non-freeway routes through LA which added anywhere from 5-10 minutes to my drive just because there were fewer people on those roads. I can't tell you how much more relaxed I am not making a drive in rush hour traffic anymore. Of course, I could get a gig in the future that does require me to work at an office or studio lot, so I'll have to consider all the other potential factors that would go with a gig. Live sound jobs, of course, require me to travel to the performance venue, which can vary greatly in it's distance and time required for commuting.

Second: I'm not trapped by a clock. Main benefit: my most productive hours are my most productive hours. Sure, I keep pretty standard work hours, because the people I work for do, too, but as long as my work is done on time, nobody is watching to see that I'm working when I'm "supposed" to be working. It also has freed up my wife to pursue her passions of working with children (besides our own, that is) and her acting career. If she gets notice of an audition or shoot in the middle of a Tuesday, I can simply take those hours off to watch our kids (they're not in school yet full time), and shift my schedule accordingly, to find the time I need throughout the week. Again, as long as the work is done on time, I'm good. Secondary benefit: more physically active work day. Sound editors are generally stuck at a desk with a computer, like a lot of people are these days. The fact that I don't have to cram my work into 8 or 10 specific hours means that when I get restless or stuck on a problematic sequence, I can get up. Walk around. Go outside. Do some push-ups. Do something, anything, besides staring at that screen or that problem. If it takes a little bit longer, I can add that time on to the end of my day without a lot of downside, because again, I'm already home. I don't feel the need to shut down to beat traffic so I can be home at a decent time. Sure, sometimes I head back out to work after dinner, but the trade off is worth it to me. 

Now, of course I could write an entire post about the drawbacks to being freelance, and perhaps I will someday. Mostly it comes down to responsibility and the unpredictable nature of my business. Projects tend to not last very long, can be canceled with little notice, and are generally subject to the same economic whims as a lot of other industries. But all things considered, I'm doing what I love to do, I get to have a lot of fun to go along with the hard work, and a lot of people get to enjoy the fruits of my labor.

Creating a Unified Voice | Designing Sound

This article from designing sound.org (click on the post title), is a good starting position for this conversation. I've worked in a lot of different places, with different people, doing different things: video games, multimedia presentations, plays, musicals, television shows, and films (both indie and major studio).  In none of these capacities have I worked alone - always as part of a team. Working as part of a team will always have unique challenges, be they working conditions, personalities, quality of tools or material,s and size of budget.  We, as sound people, always seem to be fighting for elbow room at the creative table, fighting for more input and respect from older more established disciplines, like lighting, costumes and scenery.

There’s been a push to give sound a better seat at the creative table in each of our respective mediums. It’s not a new idea; it’s been sought for a long time. We seek to assert ourselves as story-tellers and artists, not mere “technicians”…to serve another’s vision without being subservient to the visual. We know that we can add to, and drive, the story…and we want that opportunity.
— Shaun Farley, designingsound.org

I like the point of this article. The way I see it, we have to first and foremost do our jobs to the best of our abilities, and let our work speak loudly. The quality of our work, of our storytelling, will get us into the conversation with those who recognize its power. We also have to remember that it's not our story, but the one that we're helping to tell.

In addition to designingsound.org, the source for this post, hat tip to the Tonebenders (tonebenders.net, @thetonebenders, and a great podcast) for pointing out the article. Check them out, too!

Follow up: ProTools & OS 10.9 Mavericks

So, almost a month ago I posted a link to an article noting that Avid had released an update to ProTools that supported Mavericks, but in the release notes it mentioned that co-installation was not supported.

As it turns out, I can confirm that, at least in a limited role, you can keep and use ProTools 10 (10.3.2, to be specific to my case) and use it while having ProTools 11 and OS 10.9 Mavericks installed.

As it turns out, ProTools 11 has a bug about importing AAF/OMF files. The only suggestion offered by Avid is to open the AAF in 10.3, save, and open back up in 11. Of course, you're not supposed to be able to do this in Mavericks, according to Avid. So thanks a lot, Avid.  But, you can get ProTools 10 to function in Mavericks, but be careful, as Your Mileage May Vary.

Carry on.

iPhone 5C/5S and iOS 7 Review from Daring Fireball

This is a fantastic overview of the new hardware and software Apple is unleashing in the coming days, including a great summary of why the move to 64-bit software is about more than just RAM access. Gruber writes:

The iPhone 5S and 5C

What I find remarkable about the 5S’s benchmarks is not that they’re the current top scores in the mobile world, but rather that they’re at the top despite the fact that Apple famously values the ratio of performance-to-power-consumption far more than performance in and of itself.

Apple doesn't do these types of things just because. There is a real, tangible benefit from it, and I'm confident we'll all see that benefit in the coming years and versions of iOS and the software that runs on it. 

I can't wait to get iOS 7 on my iPhone 4, and I can't wait to get my hands on an iPhone 5S. 

 

 

Back in the Freelance Saddle

Faithful Readers! 

As an audio professional, I suppose this day was inevitable, but after nearly 2 years as a veritable staff sound editor, I am back on the market as a freelance sound editor-slash-mixer-slash-designer-slash-engineer. 

If you, or perhaps someone you know, has any audio related needs, please feel free to pass on my name, address, phone number, email address... Check out the Credits page you might have noticed is linked there at the top of this page... Let's talk. I can help you. Really. Seriously, I can. 

Brilliant dialog fill method

This is great! The bane of dialog editors everywhere, and a great technique for patching those impossible-to-fill spots:

Unlimited Dialog "AIRFILL" to Fill your Every Need

Such a brilliant way to take advantage of convolution reverb processing, which was already an amazing tool.  I think I'm also going to dig out my copy of SoundHack and see if it's spectral shaping can be used to do the same type of thing, since I don't currently own a copy of TLSpace or Altiverb for ProTools. Though I do like to use Logic Pro's convolution reverb, Space Designer, perhaps I can create a bussing system in Logic to do the same thing, as this article suggests is possible. 

Thanks to Douglas Murray's guest post on designingsound.com!

 

Logic Pro X

Apple released Logic Pro X, the newest version of the pro audio software that is my go-to tool for writing and recording music. 

Here's a thoughtful first-look review from Jim Dalrymple of The Loop:

Logic Pro X is the best music software release I’ve seen from Apple in a while. They added a lot of pro features, but at the same time managed to make the app more approachable—that’s a difficult thing to do.

... 

Overall, Logic Pro X is a great release and for $199, you can’t go wrong.

I'm a little disappointed there is no discounted upgrade pricing, but $200 for pro audio software as feature-rich as Logic Pro is, ultimately, hard to be too mad about. 

Everpix - Cloud-based Photo Syncing & Sharing

I'm setting up my free trial of Everpix right now, as I type this. I was reading Daring Fireball, and while I don't always do what Gruber tells me to do, in this case I clicked through to their website because my curiosity was piqued.  I really like what I see so far, and I'll try to do a more detailed review-type post when I've had a chance to use the service for a while. Check 'em out for yourself.​

A few thoughts on Endeavour's Parade

So, I'm sure you saw somewhere on the internet that the Space Shuttle Endeavour made its way from ​Edwards AFB to LAX today, by way of Sacramento, San Francisco, and various neighborhoods of Los Angeles, including Santa Monica, downtown LA, Burbank (where I work), Pasadena, Anaheim, and Long Beach.  I shot a little video with my iPhone as it passed over my office:

Endeavor flies over Burbank/Studio City.

A friend of mine shared with me a quote that he heard to describe Endeavour's trip, likening it to "an open casket funeral service for the Space Age" (Damon Lindelof via Smokey Cloud).  It's really true, sadly, to see this kind of death knell for what was once the face of the American space program.

What's weirder to me is to know what the current state of NASA is, at least in the public eye, knowing their lack of serious funding, and yet to see such a huge part of the public get so excited to see something like a flyby of the Space Shuttle riding on the back of a 747! The Mars Curiosity rover's landing was live-streamed on the internet, and lots of people watched it. People are getting genuinely excited for these things, and yet... NASA is seemingly being starved to death. Granted, the entire country seems to be on some kind of emergency budgetary diet - public schools, the arts, social services... It was just a bit bittersweet, is all; seeing something that I've grown up with as a child of the 80's flying for the last time, not even under its own power.​

Which Ark Am I On?

I am a sound guy.  I'm sure you've seen (or, more likely, heard) us around. We make noise. We plug things into things that make noise, in order to make more or "better" noise. We capture that noise, so that we might share it with other people who might like that noise.  Also, I'm a sound guy starting a blog, so it got me wondering what I might have to say on the matter. Then I thought about what it is that I do, like, really. Which got me thinking about arks. Huh?

Read More

Hello, My Name Is...

​So, hey! How ya doin'? So, you've landed here on my little page. I started this site as an online business card for my freelance work - which is sound engineering, editing, and mixing - but I'll also post some personal notes, songs, pictures, and reflections on life from time to time.  So, check back in, and I'll see you around.

​